EDUC7010NA (Assignment 2) Essay - Innovations and implementation for Teaching, Learning & Assessment

Individual Assignment (60%, 3000 words)
You are required to write an essay on any of the innovations we have discussed in class. It will be useful to draw upon your own experience as a teacher, trainer or educational consultant and the area or subject you have taught [may be currently teaching]. You may want to start with what the ‘traditional practices’ were and why you think they may not optimise learning. It will be useful to draw from the resources distributed in class, as well as any further readings you may have undertaken beyond distributed articles.

Useful links:
  1. Higher-Order Thinking in Singapore Mathematics Classrooms
  2. Teaching of Mathematics in Singapore Schools
  3. Assessment of Mathematics in Singapore Schools – The Present and Future

EDUC7010NA (20110724) Learning and Assessment

Three dimensions of Learning (Illeris, 2001)
  • Cognition
  • Psychodynamics
  • Environment
Assessment
  • Why do we assess students?
  • What do we assess?
  • How do we assess?
Useful Links:

    EDUC7010NA (20110724) Knowing Our Learners

    Technology has changed Learners
    Generation Y
    Generation G
    Education authorities have to take these into consideration in order to meet their learners' needs
    • Constructivist
    • Constructionist
    • Transmissive - the more traditional approach...
    • Autocratic...
    Different approaches
    • Teaching for deep thinking
    • Collaborative
    • Cognitive acceleration
    • Problem-based learning
    • Learning by doing research
    • Learning using games
      • There is a growing research showing evidence that games are good for learning, but not because they are games:
      • Video games can create an embodied empathy for a complex system
      • They are simulations of embodied experience and preparations for action
      • They involve distributed intelligence via the creation of smarter tools
      • They create opportunities for cross-functional affiliation
      • They allow meanings to be situated
      • They can be open-ended in ways that encourage a melding of personal and social goals
      • Free Math Physics Engineering Lessons Simulations Freeware Shareware : http://www.scienceshareware.com/ 
      • Games as games
        • Profoundly motivating
        • The role of failure
        • Competition and Collaboration
        • The design of a game
        • Interactivity, Customisation, Strong identity, Well-seqenced problems, etc
      • Planet Kodu: http://planetkodu.com/welcome-planet-kodu/182
      • Alice.org: http://www.alice.org/

    EDUC7010NA (1) 20110723 Presentation - Innovation Decision Process

    This innovation is about the Use of Blogs in Mathematics Classroom. The innovation here is not about creating something new, but it involves 2 things:
    • Looking at existing technology from a different lens, despite of its "well-known" function.
    • Challenge the deep-seated mindset that Mathematics is a subject that is best to be learnt through drill and practice and is best thought with chalk and board.
    (1) About the technological platform
    More often than not, we associate Blogs with Journal writing, and therefore even when the platform was brought to use in teaching and learning, we would associate it with subjects that are heavily text-based like Languages and History. This is largely because in the early days, (the simplest) blog platform was largely text-based and its structure allows one to organise the content in a chronological manner. Another unique feature was it allow interaction between the writer and the reader, hence providing a feedback channel. These two latter features distinguished itself from standard websites.

    Over the years, however, there were much development and enhancements on blog features. On top of text, the blog platform started to "accommodate" other features such as images, video clips and gradually, it came with functions such as "gadgets" that allowed users to embed other "third" party applications into its platform. This results in the 'phenomenon' that we called "mashing" when it allows the "integration" of several applications in a common place. Just to name a few of the enhancements:
    • embed a video clip that was posted in Youtube in a blog (example) or a slideshow posted in another platform (example), 
    • include a form to capture specific user response by embedded a Googleform and display the consolidated data (example) to the reader.
    With these additional features, it posts lots of potential to facilitate interactions in the classroom. It could also served as a "learning space" depending on how structured or creative the learning programme is designed and having the activities that leverage on the functions available.

    (2) The Mathematics Curriculum
    The 'traditional' approach in the mathematics classrooms have been long proven to be "effective". The tradition method involved heavy front loading and drill and practice for students to attain skill (and operational) mastery. If we refer to the mathematical framework (by Singapore MOE CPDD Maths unit), there are other domains and skill sets that were not so heavily emphasized, largely due to the format and nature of national examinations that students had to sit.This further reinforced the belief that the traditional approach worked.




    Example 1: http://sst2011-s101maths.blogspot.com/2011/02/chapter-3-lets-plan-for-party.html
    Example 2: http://sst2011-s101maths.blogspot.com/2011/06/viva-voce-chap-9-exercise-9-question-2_3671.html 




    Example: http://sst2011-s101maths.blogspot.com/

    EDUC7010NA (20110723) Intensive 1 Session 2 Discussions

    Questions to Ponder:
    SET 1:
    1. Which comes first? Needs or Awareness of Innovation
    Both could actually be the 'cause' of innovation.
    • When driven by needs, the needs could be seen as a "problem" to be solved. This leads to a solution seeking process, which can lead to an invention of something that's new. On the other hand, it is also possible that a tweak is made to existing products or processes or practices that would lead to an improvement. Such improvement could also mean making the processes to more efficient (possibly).
    • On the other hand, given the Awareness of innovation, one could think of its relevance and appropriateness of one's context. Should one is able to make a connection and see the value to introduce such innovation into another context, this might bring about innovation in other contexts. 
    Indeed, I think one example that illustrates an innovation that is a result of both needs and awarenss could be something I explored several years ago, when "Blogging" was then a new technology platform, and most people would associate blogging with writing, and more often than not 'confined' to use in Language or Humanities subjects. [Awareness of Innovation] At that time, I was looking at some innovative ways that help to enhance students' ability to articulate or communicate with mathematical language, at the same time, to infuse technology use in a non-"do it for the sake of doing" way. [Driven by Needs] As such, effort was put in to explore the blog platform to understand its features - strengths as well as limitations, and mapping them to the requirements of the mathematical curriculum before introducing it into the subject.

    SET 2:
    1. What are some innovations that you are aware of but not adopted yet?
    • The use of Interactive Whiteboard was one of those innovations that 'picked up' in many primary schools. However, somehow I've not quite able to see the necessity of equipping secondary classrooms with one, reason being, when dealing with teenagers, the kind of 'novelty' or 'magic' does not stay long. Moreover, somehow getting them to come out to 'drag' and 'drop' or to 'pen' down the steps doesn't quite work with older students, I believe.
    • The other is the iPad, which many schools have started adopting in their classrooms. Well, many of my colleagues enthusiastically suggested the use of iPads in the classrooms, and some even suggested having them to replace the macbooks. It's cool. No doubt. It's initutive, I agree. However, I strongly feel the need to access the needs and the wants (in fact, in this case, it's the portability as well as the "cool" factor). The computing power and transferability of files from one source to the other is still an issue. Well, do we want to be equipped with an extra expensive cool device that does not fully serve our need? Hm... just because we are a 'science & tech' school? Hm... Give me more time to explore and get bought in first (for classroom use). Of course, I agree it's the recommended device for mobile learning activities. (That's why we still go for several units of that!)
    2. What are some innovations you have adopted but your peers have not?
    I think I'm one of those who look inward more than trying to look outward, in terms of devices.

    SET 3:
    1. What are some "bad" innovations?
    2. Why were they "bad"?
    3. What are some of the consequences?
    xx