Technology has changed Learners
Generation Y
- ...
- http://en.wikipedia.org/wiki/Generation_Y
- Understanding Generation Y by Mark McCrindle
Generation G
- These kids are heavy gamers - they have amassed thousands of hours of rapidly analysing new situations, interacting with characters that they don't really know, and solve problems quickly and independently
- eLearnSpace: http://www.elearnspace.org/blog/2009/01/20/generation-g/
- Generation G and the 21st Century: http://www.educause.edu/Resources/GenerationGandthe21stCentury/156740
- Constructivist
- Constructionist
- Transmissive - the more traditional approach...
- Autocratic...
Different approaches
- Teaching for deep thinking
- Collaborative
- Cognitive acceleration
- Problem-based learning
- Learning by doing research
- Learning using games
- There is a growing research showing evidence that games are good for learning, but not because they are games:
- Video games can create an embodied empathy for a complex system
- They are simulations of embodied experience and preparations for action
- They involve distributed intelligence via the creation of smarter tools
- They create opportunities for cross-functional affiliation
- They allow meanings to be situated
- They can be open-ended in ways that encourage a melding of personal and social goals
- Free Math Physics Engineering Lessons Simulations Freeware Shareware : http://www.scienceshareware.com/
- Games as games
- Profoundly motivating
- The role of failure
- Competition and Collaboration
- The design of a game
- Interactivity, Customisation, Strong identity, Well-seqenced problems, etc
- Planet Kodu: http://planetkodu.com/welcome-planet-kodu/182
- Alice.org: http://www.alice.org/
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